This time I decided to work together with another composer, as this project was developed parallel to "Spencer". I luckily chose the wonderful Jesse Bravermann who did an amazing job with the main music - I could listen to it for hours over and over again. Later I wrote the music and stingers for the action events and the tutorial fitting to his tracks.
The team consisted of: Ralf Kessler (Production / Product Owner), Christopher Willmann (Production / Scrum Master), Dennis Schiefer (Game Design / Vision Keeper), Robert Lücke (Social Media), Mike Pegelow (Lead Artist / Character Art / Animation), Patrick Kazmierczak (Interface Art), Mike Nielsen (Lead Programming), René Schmidt (Event- / SFX-Programming), Sven Giebelmann (Schedule Programming), me (Additional Music / Sound) and Jesse Bravermann (Music)
The team consisted of: Ralf Kessler (Production / Product Owner), Christopher Willmann (Production / Scrum Master), Dennis Schiefer (Game Design / Vision Keeper), Robert Lücke (Social Media), Mike Pegelow (Lead Artist / Character Art / Animation), Patrick Kazmierczak (Interface Art), Mike Nielsen (Lead Programming), René Schmidt (Event- / SFX-Programming), Sven Giebelmann (Schedule Programming), me (Additional Music / Sound) and Jesse Bravermann (Music)