Project Showcase: Fuck yeah!

Just in time for Respawn Gathering and Gamescom, we managed to finish our Endless Podracer game "Fuck Yeah", a Games Academy Project. It is controlled via two Force Feedback joysticks and the team integrated it into a rebuilt old cabinet.



I created the music and sounds, which both dynamically adapt to the road based on a simple principle. The musical style of Dubstep/Metalstep was chosen to support the artstyle, attitude, sensation for speed and new "Fuck yeah"-driving experience.


The game was showcaes at this years Respawn Gathering, Gamescom and the IFA in Berlin. If you were there I hope you did not miss the chance to play it!

"Fuck Yeah" presented at the IFA 2014 by Game designer Laura Kohl and producer  Christopher Willmann

I will upload a video of the gameplay as soon as possible.