I created the music and sounds, which both dynamically adapt to the road based on a simple principle. The musical style of Dubstep/Metalstep was chosen to support the artstyle, attitude, sensation for speed and new "Fuck yeah"-driving experience.
The game was showcaes at this years Respawn Gathering, Gamescom and the IFA in Berlin. If you were there I hope you did not miss the chance to play it!
"Fuck Yeah" presented at the IFA 2014 by Game designer Laura Kohl and producer Christopher Willmann |
I will upload a video of the gameplay as soon as possible.